PvP Play
Last updated
Last updated
PVP Game Engine
-Choose 1v1 or Tournament game mode.
-Choose some $EBA tokens to stake.
-Play against a randomly selected player based on the amount of bet and champion level and strength.
-Choose the weapon/armor (NFT) you want to use for combat and the skills/abilities you want to use.
-An arena features an auto-fighter where you can see your hero fight the opponent in a simulated and animated 3D fight.
-Winner is determined by comparing champions' class, level and items, as well as random odds plus talent/spell selections.
-Winning player gets 25% of $EBA token collected in betting pools. The losing player gets 5%. 65% is distributed among participants who deposit $EBA tokens on the winning gladiator. 5% is transferred to the treasury.
-Duels and chances to win $EBA are partially skill based (the right combination of equipped items and chosen abilities), partially RNG based.
-Equipped weapons/armor and ability choices play a big role in providing a slightly higher chance of success (they can affect winning), but they don't guarantee it.
-Each skill, weapon and armor parameter points give a chance to win diluted by the total amount of both duelists. Even the player without armor/weapon has a chance to win against a fully equipped enemy.
RNG is an algorithm that generates a series of numbers or symbols that cannot be predicted better than random chance. Controlled RNG is an algorithm that works within predetermined limits. For example, it generates a random number in the set range from 0 to 10 or 20 to 60. RNG is a decisive factor in many modern games. What keeps things from getting monotonous is randomness. It's what sparks curiosity, risk, adrenaline, excitement, and is one of the best tools to keep a game alive.